sim+design

=Sim Design and User Experience Notes=


 * //Note: Please see the 2009 Sim Integration and Design Planning efforts underway at on the//** **//NPC Sim Design//** **//page.//**

This is a ** workspace ** for us to answer the question:
 * What is the best approach for visitor orientation design for the NP Common Sim?
 * What are the different visitor/user scenarios?
 * exploring visitors seek out the NPC wander the sim
 * directed visitors try to make their way to a specific office or event
 * random visitors encounter the sim and discover the content
 * How do we address these scenarios with appropriate navigational design that encourages people to visit tenant offices, get to events, etc.
 * Which solutions are most useful for the various skill of levels of SL users?

We asked Stacy Surla for advice.


 * Signs and Navigation**
 * Committee: Johnny Austin, Jani Myriam, Tom Maroney, Stacey Surla, Matthew Cowley/Rebus
 * Need to incorporate org logos/names in proximity to office
 * Keeping in mind low-prims and less clutter (to create a better user experience and easy navigation)


 * Directory** (committee, Tom, Ozma, Frans Charming, Rhiannon, others?)
 * General Nonprofit Driectory
 * NPC office directory


 * Some brainstorming from the NPCommons management group**
 * Landing point for visitors that includes sim introductory info
 * "welcome to," notecard giver, swag and sim navigation
 * Ability for individual orgs to pass out landmarks and allow visitors to tp directly to their offices
 * Colored or otherwise coded quadrants (using icons or SW/NE)
 * TP maps
 * Street Names, cute or not
 * Aerial (rooftop) navigation
 * Navigation throughout sim back to landing point
 * Signposts at each corner
 * Wearable HUD for visitors
 * Interactive tp maps in each organizations unit
 * Booklet to be handed out to new visitors
 * Numbers on buildings tp back to welcome area
 * Robot guides